using UnityEngine;

public class InvisibleIndicator : MonoBehaviour
{
	public static InvisibleIndicator instance;

	public UISlider slider;

	public float maxTime;

	public float Time
	{
		set
		{
			slider.value = value / maxTime;
		}
	}

	private void Awake()
	{
		instance = this;
		base.gameObject.SetActive(false);
	}
}
